Hello everyone! Let's keep the Mecha Party going, shall we?
Updates to Unlockable Mecha Abilities
For those who don't know, MMRPG Prototype 2k23 has three unique abilities tied to the summoning of "support mecha" (the little enemies you fight in each stage before the boss). The three abilities are "Mecha Support", "Friend Share", and "Mecha Party" and are unlocked in that order as your progress through the game. Veteran players will likely be familiar with the "hidden" method to unlocking these abilities a bit early, but as of v3.3.86 they will now be available as proper rewards for completing the first Chapter Three mission versus your rival.
Light Campaign Mission w/ Mecha Support Reward
Wily Campaign Mission w/ Friend Share Reward
Cossack Campaign Mission w/ Mecha Party Reward
Support Mecha as Profile Avatars
Another new change in v3.3.86 is the ability to use support mecha as your profile avatars so long as you've summoned them at least once in-game! I look forward to seeing these micro machines slowly (quickly?) taking over the leaderboards. :PPreviously Shadow-Dropped Mecha Skills
You might have noticed a few new mecha skills that were added in a recent update:
Met Passive Skill : Strength in Numbers The active robot's stats are boosted by one stage when it notices another hardhat on the field.
Sniper Joe Passive Skill : Joe Shield The robot starts battles with a shield that blocks virtually all damage. Only charged attacks can remove it.
Skeleton Joe Passive Skill : Joe Bones The robot puts itself back together at the end of each turn to restore depleted energy. Only OHKOs can stop it.
Crystal Joe Passive Skill : Joe Glitz The robot shields itself with a single-use crystal between turns. Only multi-strike moves can break through.
Heal-Bot Passive Skill : Heal Duty The robot restores lost health to wounded robots at the end of each turn so long as it remains on the bench.
Heel-Bot Passive Skill : Heal Block The robot nullifies the effects of all life and weapon energy recovery moves so long as it remains on the field.
Trille-Bot Passive Skill : Living Battery The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.
Well have I got some major news for you! Every single playable support mecha in our database has been given a new passive skill, and I'm confident many of them will shake-up and expand the postgame meta. I've done my best to ensure these skills do not interfere with the campaign in negative ways, with most of them only triggering outside their normal context. Still, with the right setup, some of these little critters can be used to great effect when summoned to your side of the field. I encourage you to check their entries in the Mecha Database for the full picture, but I'm documenting the full list below for posterity.New MM1 Mecha Skills
Flea Passive Skill : Antsy Aphid This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.
Picket Man Passive Skill : Pit Foreman Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.
Peng Passive Skill : Slippery The robot uses its skills to remove any negative field hazards affecting it at the end of each turn.
Bombomb Passive Skill : Goal Oriented The robot has one job and it intends to do it right, dealing Explode type damage without regard to any resistances.
Tackle Fire Passive Skill : Extra Spicy The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.
Spine Passive Skill : Plink Armor The robot's armour completely protects it from Neutral type attack damage.
Flutter Fly Passive Skill : Time Keeper The robot uses its expert skills to nullify any speed stat changes on other robots at the end of each turn.
Beetle Borg Passive Skill : Carapace Cover This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.New MM2 Mecha Skills
Pierrobot Passive Skill : Harlequin Jitter The robot afflicts the active target with a weakness to Cutter-type moves when standing face-to-face.
Fan Fiend Passive Skill : Blustery Tailwind This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.
Snapper Passive Skill : Crafty Crab Allows the robot to generate multiple field hazards at once when using abilities.
Spring Head Passive Skill : Coiled Body Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.
Killer Bullet Passive Skill : Killer Influence This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.
Crazy Cannon Passive Skill : Trebuchet Arm Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.
Telly Passive Skill : Active Security The robot uses its expert skills to nullify any attack stat changes on other robots at the end of each turn.
Batton Passive Skill : Woodland Warden The robot boosts the Nature-type field multiplier at the end of each turn in an effort to restore balance.New MM3 Mecha Skills
Needle Ned Passive Skill : Piercing Needles The robot's needles can pierce through anything, dealing Cutter type damage without regard to any resistances. Passive Skill : Accelerating Acupuncture This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.
Mag Fly Passive Skill : Screw Magnet The robot's magnetic body has a chance of attracting small to large screws at the end of each turn.
Nitron R Passive Skill : Flame Booster The robot triggers chemical reactions within to boost the Flame-type field multiplier at the end of each turn.
Nitron B Passive Skill : Freeze Booster The robot triggers chemical reactions within to boost the Freeze-type field multiplier at the end of each turn.
Nitron Y Passive Skill : Electric Booster The robot triggers chemical reactions within to boost the Electric-type field multiplier at the end of each turn.
Monking R Passive Skill : Jungle Spirit Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.
Spin Fiend Passive Skill : Inferiority Complex The robot has negative feelings about its creation, causing it to boost its own stats when around Wind cores.
Petit Snakey Passive Skill : Scaled Sniper Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.
Elec'n Passive Skill : Quick Charge The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.
Ribbitron Passive Skill : Steady to a Fault Protects the robot's stats in battle making any attempts at changing them have no effect.New MM4 Mecha Skills
Bulb Blaster Passive Skill : Radiant Aid Increases the effectiveness of stat boosts granted by the robot's abilities to twice their usual power.
Robo Fishtot Passive Skill : Stream Cleaner The robot cleans up hazardous materials at the end of each turn in an effort to curb water pollution.
Drill Mole [sneakily added previous update] Passive Skill : Shard Detector The robot intermittently drills the ground below its feet looking for elemental shards hidden below.
Pyre Fly Passive Skill : Discerning Eyes Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.
Ring Ring Passive Skill : Peaceful Planetoid The robot disarms nearby explosives at the end of each turn in an effort to keep things peaceful.
Lady Blader Passive Skill : Literally A Bug Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.
Manta Missile Passive Skill : Natatory The robot's attack stat is boosted by one stage at the end of each turn when the Water-type field multiplier is high.
Skullmet Passive Skill : Sinister Mar Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.Other New Mecha Skills
Novamite Passive Skill : Futile Persistence The robot hangs for dear life by restoring it own life energy between turns but it does so by sacrificing defense.
Mouslider Passive Skill : Squeak Scare The robot afflicts the active target with a weakness to Swift-type moves when standing face-to-face.
Beak Passive Skill : Power Play This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.
Shield Attacker Passive Skill : Bench Buckler This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.New Robot Master Skills
Despite this being a Mecha Party, it looks like a few robot masters gained new abilities too! And what's this? At least one of them is already playable. Fingers crossed the other two don't cause too much trouble while they're waiting for their own invitations.
Magic Man Passive Skill : Sleight of Hand Allows the robot to generate multiple field hazards at once when using abilities.
Clown Man Passive Skill : Carnival Creeps The robot afflicts the active target with a weakness to Electric-type moves when standing face-to-face.
Plug Man Passive Skill : Charging Station The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.Okay, I think that's it! Please enjoy, let us know what you think, and if you encounter any bugs or have any questions or even if you just wanna chat I encourage you to leave a comment below or join us in the Discord. Thanks for playing!
Regards, - AdrianEDIT: As per some feedback from the chat, Needle Ned has had its skill replaced with something that pairs a bit better with a certain Cutter-core robot.
Needle Ned New Passive Skill : Accelerating Acupuncture This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.
MMRPG Prototype v3.3.87 Patch Notes - Keeping The Mecha Party Going Posted by Ageman20XX on November 12th, 2023 at 2:50am Viewed 89 Times
6 Comments
CDM
CDM
10,119,764 BP
0 TP|4 PP
Posted on November 12th, 2023 at 7:26am
Posted 2023/11/12 at 7:26am
#1
a little complicated for me but I'll try to understand
6 Comments