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Ageman20XX
Ageman20XX
9,269,071 BP
221 TP | 575 PP
For the sake of documenting these somewhere, this is what was added to MMRPG Prototype for v3.2.32.

Hopefully you like what I've added in this update!
Ain't No Party Like a Mecha Party
- It is now possible to see which mecha you have assigned to a given robot from within the robot editor and from the robot select screen. As long as your robot has an applicable ability equipped, their mecha will appear alongside their sprite in the editor/select screen. Not only is this a great QoL feature, but it looks friggin adorable come on.
- A new ability called "Mecha Party" has been added to the game that allows the user to summon THREE mecha to the bench at once. They're lower level than those you might summon via Mecha Support, but there's strength in numbers. Speaking of which...

They Really Are Something, Aren't They? [Skill Add]
- The Met has discovered Strength in Numbers, a skill that will boost all of its stats by one when it notices another hardhat on the field. I wonder what would happen if there were a whole team of Mets on the field?

Speaking of New Skills, How About Some! [Skill Add]
- Splash Woman has gained the "Brilliant Beacon" skill (Laser Subcore), allowing her to equip even more Laser-type moves than before. Her trident isn't the only weapon you have to worry about anymore. Respect her power.
- Block Man has gained the "Heavily Fortified" skill (Shield Subcore), allowing him to equip virtually every Shield-type move in the game. His tricks with stones may not hurt you, but you'd best respect his ability to protect.
- Wave Man has had enough of people-in-general and goes full "Ocean's Wrath" on anyone who stands in his way, dealing Water-type damage without regard to resistances or negative multipliers. Resolute Flame can splash off.

Drowsing Submodule Update [Skill Change]
- Apathetic (Heat Man) and Woolgathering (Sheep Man) (new!) will now heal more energy when on the bench versus when active. Further, the user will stop resting when their stats have already reached min (or max if hold Reverse Module).

Oh Yeah, A New Dreamer Slumbers Away [Skill Add]
- Sheep Man has discovered his "Woolgathering" skill, which causes him to daydream in the middle of battle. Good for healing lost energy but bad for attack power. Oh well, Thunder Wool doesn't care about your attack stat!

Medic Submodule Updates [Skill Change]
- Natural Healer (Wood Man) and Shocking Friendship (Spark Man) now heal more or less depending on how many robots need it. The medic will heal 30% divided by the number of wounded allies, so if only one robot need it they'll get the full 30%, if two need it they'll each get 15%, etc.

A New Medic Joins The Battle [New Mecha]
- The "Heal-Bot" makes its debut in MMRPG as our first mecha-tier healer, appearing in the Chapter Three Rival Battle vs. Proto Man and Rhythm (Dr. Wily campaign).

Introducing the Saboteur Submodule [New Skill]
- A direct counter to healing has finally been added to MMRPG in the form of this new skill template. When a saboteur is on the field, it completely prevents healing and restoration of life and weapon energy making it incredibly important to ration your resources and prioritize knocking them out as soon as possible.

A New Saboteur Sneaks Into Play [New Mecha]
- The "Heel-Bot", likewise, also makes its debut in MMRPG as our first mecha-tier anti-healer, appearing in the Chapter Three Rival Battle vs Bass and Disco (Dr. Light campaign). This one's clearly a hackjob of the Heal-Bot, but we love it anyway.

Field Support [New Icon]
- That's literally it, Field Support got a new icon to make it look more distinct from the mecha abilities it no longer has any relation too. Sharp.

The Doctor's Got Some Backup Now [Mission Update]
- Doc Robot just got harder. Sorry. Also I know he's not a doctor. The Doc will now appear alongside TWO backup mechas, both of the Joe variety. The Joe you see depends on the campaign, with each "previewing" the Joe that appears in the next campaign. Should make things a bit more interesting.

For Those Times When You Mess Up [New QoL Feature]
- It is now possible to restart any battle in one of TWO ways from the options menu. You can restart normally, which works as expected, or you can rotate your team order by one so a different robot is in the active position. It's a very small feature, but one that might have endless consequences depending on how it's used. Let's see what happens. :)

Thank you thank you thank you all for playing and making this so fun for me.
MMRPG Prototype v3.2.32 Patch Notes - Ain't No Party Like a Mecha Party
Posted by Ageman20XX on November 5th, 2023 at 1:14am
Viewed 91 Times

8 Comments

MSpray
 
MSpray
33,334,116 BP
0 TP | 10 PP
Posted on November 5th, 2023 at 11:34am
Posted 2023/11/05 at 11:34am
#1
Hmm... Not bad.
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CDM
 
CDM
10,119,764 BP
0 TP | 4 PP
Posted on November 5th, 2023 at 12:36pm
Posted 2023/11/05 at 12:36pm
#2
interesting
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2909 PP
Posted on November 5th, 2023 at 7:56pm
Posted 2023/11/05 at 7:56pm
#3
Y'know, I can't help but feel like something's intentionally being left out for some reason. There's these things called "Trille-Bots" in the database, which would make the rival fight a pain for Cossack, but at the same time, it feels like there's something dark gnawing at my subconcious...

(NOTE: If you already know the thing that I'm talking about then don't spoil it)
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ch4s3man
 
ch4s3man
35,085,254 BP
8 TP | 2210 PP
Posted on November 5th, 2023 at 8:27pm
Posted 2023/11/05 at 8:27pm
#4
I don't like the fact that the Staroids are way too hard to defeat.
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CadburyBar
 
CadburyBar
167,247,995 BP
77 TP | 2386 PP
Posted on November 5th, 2023 at 8:45pm
Posted 2023/11/05 at 8:45pm
#5
@ch4s3man : git gud.
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2909 PP
Posted on November 5th, 2023 at 8:46pm
Posted 2023/11/05 at 8:46pm
#6
@ch4s3man : Also, it's spelled "Stardroids", nor "Staroids".
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ch4s3man
 
ch4s3man
35,085,254 BP
8 TP | 2210 PP
Posted on November 5th, 2023 at 9:13pm
Posted 2023/11/05 at 9:13pm
#7
@RotomSlashBlast : Sorry, & I don't think I'm the only one who thinks the Stardroids are too tough.
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MegaBossMan
 
Administrator
MegaBossMan
79,651,336 BP
55 TP | 1831 PP
Posted on November 5th, 2023 at 11:46pm
Posted 2023/11/05 at 11:46pm
#8
Hi ch4s3man : The Stardroids appear in the game as the post-game superbosses of Mega Man RPG Prototype, acting as some of the most difficult and challenging foes a player can encounter within the vast digital recesses of the Prototype. Even if you're well-prepared, they can easily prove to be very devastating foes, and no matter what victories against them will be a hard-fought struggle. There are many ways I've continued to see players strategize against these foes, and you will certainly find your own path in overcoming the odds against them. To provide a valuable tip, have you been able to defeat Slur at the end of the game, at Final Destination III during the Dr. Cossack campaign? This is not a battle you want to skip or rush out on - if you're not careful you'll miss it, but during the most vital and climatic parts of the battle, keep an eye out for any new mechanics that may appear here. There are important advantages in this battle you don't want to miss out on, and if you've paid attention correctly, you may find something very important that'll really help you out when you go on to fight the Stardroids again. When Slur is the most crestfallen, that's when the stars will align. Take your time and keep an eye out!
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