Lots of stuff changed in this update and some of it's a bit dry, but let's try to get through it:
Bug Fixes - Updated chapter two and four missions to level scale again. - Fixed level for Chapter Three rival battle against the hero + support. - Added a new patches function to the prototype file for dealing with bloated data structures. - Fixed a bug where players can't fight themselves after beating all other player battles. - Bugfix to halt 404 requests for non-existent images/sounds before they preload the site for no reason. - Added missing UI image to images folder (locked mission background texture). - Updated end-of-battle readout for endless missions with more stats and better point comparison logic. - Updated robot database frame to auto-correct missing unlock flags when it detects them.
Balance Tweaks - Made slight level adjustments for chapter four double battles. - Rebalanced levels for Dr. Light campaign. - Adjusted some of the level-scaling for the Wily campaign. - Mission level rebalance for Dr. Cossack campaign.
Quality of Life - Added a confirm popup when attempting to withdraw from a mission. - Adjusted label text in battle-start message for endless waves to be more sensible. - Updated button colors and text for save/quit buttons in endless mode. - Updated omega icon in the shop to match the new size in player/robot editors.
System Stuff - Updated website and game to intelligently cache requests for fewer database queries. - Added smart caching to leaderboard rank, auto-expiring upon the most recent save of any player. - Removed leftover star field data from chapter one mission generator. - Removed leftover star field data from chapter two mission generator.
New Content Kinda - Updated user profile background selection to include some of the new fields.
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MMRPG Prototype v3.1.72 Patch Notes - The Bitter Work of Balance Posted by Ageman20XX on November 2nd, 2023 at 8:03am Viewed 33 Times